BattleMaps is a location-based “King of the Hill” fighting game, out now on Android with iPhone coming soon. Scan any barcode or QR code to discover a one-of-a-kind fighter, raise it, train it and gear it up, then take it onto the real-world map to claim restaurants, parks, shops and landmarks near you and defend them from other players.
Scan any barcode or QR code: every code hides a fighter, and no two are alike
Raise young fighters and train them in quick minigames: Tap, Runner and Combo Rush
Turn-based combat with timing combos, charged elemental specials, blocks and parries
Gear with real perks, plus colour-set bonuses and dyes
Claim real places on a live 3D map and link them into territory that shares strength
3-on-3 street fights, storms, the Kraken and championship belts
Async PvP with push notifications, and live play when both players are online
An idea almost twenty years in the making, from the first Android phone to a game I finally built.
The idea clicks on the T-Mobile G1: every barcode hides a creature, and every real place is worth fighting for.
Work on BattleMaps begins for real.
The first version reaches the App Store.
Six releases in six weeks; Android opens up and version 1.6.1 ships in October.
Rebuilt with AI beside me: the scanner, the circuit-board map, 3-on-3 battles, storms and BattleMaps for Business.